Last 041421


Finished my first game in Unity! Pretty happy with it. It’s as close as I can get to my vision with the knowledge I have at the moment.

Things I was able to do:

  • Made a hole in the ground using cubes!
  • Made a pathway using planes and a texture I made myself in Photoshop. I was going to make it look like little circles but I wanted to keep with the angles of the low-poly so I went with triangles instead.
  • Made a funny “title” for the beginning at the suggestion of Professor Lemieux.
  • Made an invisible wall around the playing field to keep people from falling off, which I didn’t know was a thing I had to worry about.
  • Added some weird looking water to my well.
  • Added a dilapidated mini-village to add more to the story.
  • Added a Mac and Windows build to the website.
  • Created animated gifs for my itch.io banner and title page.
  • Added some screenshots to my itch.io page.

Problems fixed:

  • Had a hard time figuring out sizing, so I made a human-sized cube and used that to size my objects to.
  • My player wouldn’t fall down the hole I made, so I had to keep making it bigger. It seems there’s a minimum size before you can fall off the play area.
  • I was trying to make a pond with some cylinders but it looked awful. Then I had the idea of using the well from the first cabin, changed the size, added some grass, and voila! Instant pond.

Stretch goals:

  • We learned about particle systems, so I may try to add lightning bugs somewhere.
  • Would like to add some music to add to the story.
  • Still would like to animate the sky.
  • Would like the player to be able to pick things up.

Files

Atizado-Last_WEB_041421.zip Play in browser
Apr 14, 2021
Atizado-Last_MAC_041421.zip 33 MB
Apr 14, 2021
Atizado_Last_WIN_041421.zip 24 MB
Apr 14, 2021

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