Last 041221
Last » Devlog
This version was my third attempt at building a little environment. Unity and my computer did not get along. Things finally went right and I was finally able to finish my little story.
Things I was able to do:
- Got the FPS to work, changed the steps to sound like stepping on grass.
- Got the Skybox to work, turned out exactly how I wanted it to look.
- Got the soundtrack to work.
- Was able to attach sounds to objects.
- In general, I had a lot of the objects I wanted to have and had to improvise others by changing colors.
Things to work on:
- Not really happy with the color palette. I’d like to have a signature palette but haven’t found it yet.
- Would like to know how to make a hole in the ground. For science.
- Would like to have more “scenes” to fill in the story. There’s still a lot of empty space, but it kind of works with the story.
- Need to fix the capsule for my FPS controller. It’s still casting a shadow and may be too tall.
- Would like to allow player to enter the house and find more clues.
- Thinking about abstract textures so objects won’t seem so boring.
- Should there be a tag warning?
Stretch goals:
- Animate the sky.
- Allow player to pick up objects and inspect them.
- Would like to create hills, valleys, and caves.
Files
Atizado-Last_WebGL_041221.zip 7.2 MB
Apr 12, 2021
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A sad little tale of survival
Status | Released |
Author | DarlingAvocado |
Tags | 3D, depressing, environmentalstorytelling, First-Person, justbrowsingtodaythanks, Low-poly, notfun, Short, Unity, weird |
More posts
- Last 041421Apr 14, 2021
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