Deadlines_051621
Deadlines » Devlog
They say to write what you know. In this case, I created a game about the stresses of meeting deadlines. This is my second try at coding a game, so I thought, “Maybe this will be easier.” Yes, you can laugh. I deserve it. I did manage to get the game to work, and ironically, past its deadline (don’t tell the professor).
Things I was able to do:
- Made a little arcade game.
- Created all assets with just the basic shapes in Unity.
- Made prefabs for the first time.
- Scripted for multiple objects to instantiate at random locations.
- Scripted for multiple objects to drop on their own.
- Scripted for multiple objects to destroy at the bottom of the screen.
- Scripted for player to move from side-to-side.
- Scripted for player to know if it touched objects and destroy them.
- Scripted a scoring system that allowed player to accrue and lose points.
- Created a winner scene for when player total is 10.
- Created confetti using particle systems for the first time.
- Added original and revised Web, Mac and Windows builds to the website.
- Built my itch.io page.
- Designed a repeating wallpaper featuring the object icons.
- Created an animated banner for game page and mini-title for main page.
- Uploaded demo to YouTube and linked to game page.
- Added a screenshot to game page.
Problems fixed:
- I could not get the scoring system to work. Used the debug log to find out that it was because the player wasn’t even hitting the object.
- Took a few days but finally got the player to acknowledge the object. It turns out that the script wanted me to say “Object(Clone)” instead of “Object”. There was also a mistake in my code that Plushie Castle was nice enough to point out to me.
Problems that still need fixing:
- Still having trouble figuring out how to anchor my text so that it won’t move into an awkward space at different aspects.
Stretch goals:
- Would like to have a little text appear near the object showing what’s happening to the point total.
- Would like to make use of the bed and coffee icon and maybe have a health score system.
- Would like to have this level be timed so that you get a grade depending on how many papers player gets after 2 minutes.
- Would like to have the winner scene text change depending on what player score is.
- Would like to create a Finals level where it’s more like Pong and the player has to hit the paper into the website logo.
- Would like the Pong level objects to affect player speed instead of taking off points.
Files
Deadlines_MAC_051621.zip 31 MB
May 17, 2021
Deadlines_WIN_051621.zip 22 MB
May 17, 2021
Deadlines_WEB_051621.zip 7 MB
May 17, 2021
Deadlines_WEB_051721.zip 7 MB
May 17, 2021
Get Deadlines
Deadlines
Writing a paper is super hard when life is so full of distractions
Status | Released |
Author | DarlingAvocado |
Tags | 2D, Arcade, collegelife, shortbutsweet, simplebutfun, Singleplayer, takeabreak, Top-Down, totallynotbasedoncanvas, Unity |
More posts
- Deadlines_051921cMay 19, 2021
- Deadlines_051921May 19, 2021
- Deadlines_051721May 17, 2021
Leave a comment
Log in with itch.io to leave a comment.